Limor Shoval





FillApp is my final Interaction Design project through Coursera UC San Diego.
Interaction Design
FillApp
My project is centered around the design brief of recommended water consumption throughout the day.
I designed an app that encourages users to drink water according to their specific needs.
Throughout this 9 week project, I researched, drew and designed, this app with buckets of positive attitude and many cups of water.


So many
questions
My observations centered around the design brief of time: I wanted to learn about people's water drinking habits throughout their day. I asked my 3 participants to walk me through their daily routines related to drinking water and mobile devices.
Need Finding
Research

Everyone knows that it is very important for your health to drink water
Ideation


People do not drink the recommended daily amount of water
Across the board, people find that keeping track of their water drinking is hard!
POV
The amount of recommended drinking water depends on various factors such as physical activity, weather conditions, height, and weight. There is no simple answer to how much water you should drink per day, but the well-known advice for an average person is 8 glasses.

The Process
Storyboard
Prototype
Navigational Skelton
Screens

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Symbols


Layout
